![]() This is really not the reason I started playing FoE (which had a lot to do with interesting manual battles (almost non-existent now too much boost available compared to defenses) combined with competitive elements (GvG and neighborhood PvP - both of which have taken a serious beating in terms of relevance to the modern game), and it's quite distressing that it's the way the game has been moving for years.Ĭlick to expand.Probably the merchant plays a role in determining whether you can finish the later settlements within the first timelimit. Everybody who puts in the activity succeeds (ok, maybe not quite - there does seem to be a segment of this game's population that finds it "hard"). Lots of activity, more chores than gameplay though. Settlements stink of typical mobile games. The only way I won't wind up doing the same thing with the japanese that I did with the vikings is to quit the game as a whole - so I'm trying to be on my way out (will check back late this year when battlegrounds are out to see if they made something that makes the game worth playing again). Even ignoring the time limit to get bonus fragments, I want them done sooner than later so I can get that main prize that's what I'm really after sooner. I don't *want* to do settlements at all (they're boring and tedious) but if I want to keep playing the game, they feel rather mandatory. If I care about the game, of course that's the case - it's the most efficient non-GB in the game, why wouldn't I want it sooner? Which is really my biggest problem - the rewards are *too good*. I want the lvl 9 tree in 6 months, not 12. Right now i have a lv 5 and a lv 2 runestone. I am about 5 days away from completing my 13th settlement ! So far ive gotten the max time bonus every time with 0 diamonds spent ! - if anything its been getting easier and easier ! ![]() Off-setting this is the +1.5% chance of x4 goods with every new settlement and the experience one gains to do it more efficiently and faster than the time before ![]() With every new settlement you get less and less time to complete it and it costs more and more goods to complete the research ![]()
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